Machines for Gaming Industry only: Global Trade Research 2017

Machines for Gaming Industry only: Global Trade Research 2017

from 1,800.00

Published: May 2017

Format: Digital intuitive interface to use in any device + spreadsheets in Excel + private account.

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Scope  

The global market of machines for gaming industry only trades USD 7 billion yearly, it is USD 3 billion for imports and USD 4 for exports. Machines for gaming industry is a market growing 3% in the last 2 years. This segment open new business opportunities for new brands, retailers, distributors, users and manufacturer of equipment and devices. 

The most important producers and exporters of machines for gaming industry are: United States of America, China, Austria, Hong Kong, Czech Republic, United Kingdom, Chinese Taipei, Slovenia, Bulgaria, Germany and more. On the other hand, the major importers are: United States of America, Austria, Canada, Spain, Australia, United Kingdom, Czech Republic, Philippines, Germany, Mexico and others. 

This research provides you a global vision of machines for gaming industry trade in the major 59 countries from the year 2012 to 2016, shipments of more than 10 countries from the year 2015 to 2017, more than 2000 players (exporters and importers) worldwide, analysis of brands, prices, values and quantity trends.

THIS GLOBAL TRADE RESEARCH COVERS:

  • Analysis of world trade of over 59 countries from the year 2012 to 2016 month to month. 
  • Global trade analysis of shipments by sea/air of 10 countries from the year 2015 to 2017. 
  • Historic values and volume. 
  • Price analysis and trade trend. 
  • Classified products.  
  • Trade profile of more than 2000 exporters and importers worldwide.
  • Contact information of exporters and importers.      

STAKEHOLDERS WHO WOULD BENEFIT: 

  • Exporters / importers of machines for gaming industry.
  • Producers of machines for gaming industry. 
  • Manufacturers gaming industry companies. 
  • Retailers of gaming industry products. 
  • Professionals of gaming industry.
  • Traders or brokers of gaming industry.
  • Academies or universities of gaming industry. 
  • Entrepreneurs, start-ups companies or investors in gaming industry.   

REASONS TO BUY:

  • Know the best markets to buy or purchase machines for gaming industry.
  • Identify the prospects suppliers and buyers of machines for gaming industry worldwide.
  • Gain competitive intelligence about market of machines for gaming industry.
  • Know the exports trends of machines for gaming industry worldwide, the major countries to sell and buy.  
  • Track key market of machines for gaming industry, opportunities and threats.
  • Know the pricing trends of the major producers and exporters, prices by market, company and type of product.  
  • Take better decisions for your marketing, brand, strategy and market development, sales and supply functions. 
  • Reduce the risk to do business with producers and buyers of machines for gaming industry. 
  • Save time and money for researching, analyzing and contact prospects.  
  • Understand easily relevant data on intuitive interface.  

PRODUCTS AND HS CODES ANALYZED:

950430 - Games with screens, flipper and other games, operated by coins, banknotes, bank cards, tokens or by other means of payment (excluding bowling alley equipment). Including all sub-partides.

COUNTRIES ANALYZED

This research covers 59 countries that trade (exports / imports) more than USD 5 million yearly. 

Argentina, Australia, Austria, Belgium, Bosnia and Herzegovina, Bulgaria, Canada, Chile, China, Colombia, Croatia, Czech Republic, Denmark, Dominican Republic, Finland, France, Georgia, Germany, Greece, Hong Kong, China, Hungary, Indonesia, Italy, Japan, Kenya, Republic of Korea, Latvia, Lithuania, Macao, Macedonia, Malaysia, Mexico, Montenegro, Netherlands, New Zealand, Panama, Peru, Philippines, Poland, Portugal, Romania, Russian Federation, Saudi Arabia, Serbia, Singapore, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Chinese Taipei, Thailand, Turkey, United Arab Emirates, United Kingdom, United States of America, Uruguay, Viet Nam.

 

SNAPSHOTS

 

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